Inclusive XR: accessible 3D experiences - TetraLogical
In this series, Inclusive Extended Reality (XR), we will be delving into ways to design accessible experiences when interacting with 3D objects, augmented reality, and virtual reality. In our first post about creating accessible experiences within Extended Reality (XR), we highlight some key considerations for designing 3D model viewers by introducing our 3D TetraLogical principles cube. You can also explore Inclusive XR: accessible augmented reality experiences.